Weekly Date Night

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Put five things in your partner's order. One phone each, and nothing you put in order is saved anywhere.

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More games for two

How to play

What you need

A phone each. One person starts a game, picks how many couples are playing, and reads out the code. Everyone else types it in on their own phone.

The idea

You both see the same five things, like pizza toppings. One of you puts them in your own order, favorite first. The other puts them in the order they think their partner chose. Then the two orders are shown side by side.

Putting them in order

Tap your first pick, then your second, and so on. Each one gets a number. Tap a numbered one to take it back. When you number the fourth, the one left over is numbered fifth for you; if you take one back after that, tap it again to give it a number. When you are happy, tap Lock it in. A locked order cannot be changed.

Scoring

For each of the five, two points if the guess put it in the same spot, one if it was one spot off. Up to ten a list. There are four lists, and you swap who ranks and who guesses each time, so the most you can score together is 40.

With other couples

Every couple gets the same list. Nobody sees another couple's orders until every couple has locked theirs in. Then all of them are shown together. The couple with the most points at the end wins.

Nothing you put in order is saved

No accounts, no email. Your names and orders live only for the length of the game and the room deletes itself afterward. There is no way to go back and read them, on purpose, including for us. The game keeps one anonymous count a day of games started, games finished and taps on the subscribe button. Nothing in it identifies you or your game.